Indexing Tutorial by Daniel_Juve | Indexing Kits & Numbers/Fonts
#3
[Imagen: kZy9WPe.png]

This is the full method with alpha channels, and will give you the best result.

Before you start, in order to have alpha channels, you must have a layer with all the transparencies you want the kit to have in the final version. Like this:

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Notice that the color of this layer is not important, so use whatever you want.

I like using a color similar to the player's skin so I can test the kit as png and see how the transparency will look like while I create and work on the kit.

1 - Hold CTRL and click on the transparencies layer on the layers list, this will select it's pieces.

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2 - Go to the "Channels" tab and create a new channel:

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3 - It will create a black layer, click CTRL + i to insert the transparencies as white in the black background.

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4 - Deselect the whole image, so you can CTRL + i once again to invert the whole channel colors.

The black colored stuff here will be cut of later, so they are the transparencies.

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5 - Go back do the layers tab and deselect the transparencies layer before you export the file.

IMPORT: This is what will make sure the transparencies have nice cut endings later, so always remember to deselect the transparencies layer.

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6 - Export the file as .TIFF, and use these saving options:

Select "As a Copy" and "Alpha Channels".

Deselect "Layers", as you don't need it and it will make the file lighter.

7 - Open OPTPiX and index the file, if you did everything correctly, this time it will have transparencies (alpha channels) within it.

You can right click the file and click on "Display Alpha Channel" to see the transparencies before you index it.

8 - Done.
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RE: | Indexing Tutorials by Daniel_Juve | Indexing Kits & Numbers/Fonts - por Daniel_Juve - 06-11-2013, 12:19 PM

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