02-18-2017, 10:20 AM
(02-13-2017, 08:06 PM)Pato_Lucas18 escribió:if you need to use vertex color (for lightmap)(02-10-2017, 09:01 PM)STEGRA escribió:(02-03-2017, 11:16 AM)Pato_Lucas18 escribió:I am very happy !! you have make a new tool for tunnels !!(01-21-2017, 07:34 PM)STEGRA escribió: Perfect Job !!!Thanks friend, I have managed to change the resolution and import the model into the input tunnels, Example Link
this is the first trophy for pes 6 with 512x512 texture. (all other trophy 256x256) that means, you can make : cambiar la resolución de túnel de entrada del pes6
Archivo: Unknow_00306.str del 0_text.afs
I can help you to export the 3d model or import new
edit: the trophy at post #42 you have make with oif file?
if yes, I can explane how can convert the file with 3d model from bin like stadium to bin for trophy (it's a bit diferend than stadium )(can convert with dd.exe) after if you like can use vetex color
Thanks, I could not understand the message since translating is no longer coherent.
The trophy of message 42 is a model extracted from pes2012 PC and I have converted it into OIF by trophy importer.
Something I understood: Convert to bin another way? As?
Gracias chicos, ahora estoy haciendo las placas para los equipos campeones pronto dejare al menos una versión beta
can export with SIE and export the 3d model, after :
method 1 convert with dd.exe and after hex editor (need .bat file)
method 2 convert the 3d model to oif (need tool with .bat, dd.exe ) after trophy importer
edit:for lightmap, perhaps no need to use vertex color, you can make new texture with blender (bake method)
STE

